[WLK] Paladin Class changes

Stellvia's picture

I believe it's a good idea to make a WLK Paladin thread because the class mechanics have gotten a complete overhaul. Where most classes simply get new talents and skills, the paladin class gets it basic playstyle altered rather dramatically. I admit that up to now I also missed the rather big seal/judgement change because it kinda got lost in all the info.
I hope this helps to create a good overview on jsut how much pallies change.

Blessings and Hands

  • A number of Blessings has been REMOVED :
    1. Blessing of Light
    2. Blessing of Protection
    3. Blessing of Sacrifice
    4. Blessing of Salvation
  • The following Blessings stay: Blessing of Might, Blessing of Wisdom, Blessing of Sanctuary, Blessing of Kings
  • A new type of spell is introduced called "Hands". Hands are short duration buffs which can be cast on a friendly player. They do NOT remove blessings
    1. Hand of Protection: A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 3 min.
      6% of base mana, 30 yd range, Instant cast, 5 min cooldown
    2. Hand of Sacrifice: Places a Hand on the party member, transfering 30% damage taken to the caster. Lasts 12 sec. Players may only have one Hand on them per Paladin at any one time. 6% of base mana, 30 yd range, Instant cast, 2 min cooldown
    3. Hand of Salvation: Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time. 6% of base mana, 30 yd range, Instant cast, 2 min cooldown
  • Blessing of Light does NOT get a Hand, instead the healing it used to add is worked into the existing spells base healing and coefficients.

Seals and Judgements
Some very drastic changes here

  • All Seals now last 2 minutes
  • Judgements do NOT remove the Seal
  • Judgements cause GCD
  • Seal of the Crusader has been REMOVED, the effects of this spell are now worked into the base values of other spells
  • Both alliance and Horde get Seal of Blood (horde only in TBC) and Seal of Vengeance (allaince only in TBC) but they are named Seal of the Martyr and Seal of Corruption respectively
  • Seal of Light, Seal of Wisdom and Seal of Justice have had their judgement effect changed. judging these seals will now do holy damage equal to 36% of your attack power. Don't panic yet, the reason why will be clear in the next paragraph.
  • The normal Judgement spell is REMOVED, instead 3 NEW Judgement spells have been ADDED. The names are confusing, but where we currently have only 1 judgemnt to cast, we are getting 3 judgements which will do different things. You will love this change
    1. Judgement of Light: Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for [ 18% of AP ]. Refer to individual Seals for additional Judgement effect. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. 5% of base mana, 10 yd range, Instant cast, 10 sec cooldown
    2. Judgement of Wisdom: Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting attacks and spells used against the judged enemy a chance to restore [ 9% of AP ] mana to the attacker. Refer to individual Seals for additional Judgement effect. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. 5% of base mana, 10 yd range, Instant cast, 10 sec cooldown
    3. Judgement of Justice: Unleashes the energy of a Seal spell to judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed. Refer to individual Seals for additional Judgement effect. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. 5% of base mana, 10 yd range, Instant cast, 10 sec cooldown
    4. All 3 types of Judgements now cause a debuff which stays active on the target for 20 seconds, they are removed if anotehr type of judgement is used. The Judgements effects come IN ADDITION to the judged seal effect. For example : With Seal of Command active and using Judgement of Wisdom you will do the holy damage as described by SoC, on top of that this judgement will leave a debuff on the mob that gives a chance to restore mana. Essentually this means that you will ALWAYS have 1 of three effects up on the target: restore mana, restore life, or chance to stun. The old judgements effects of light justice and wisdom now become permanent debuffs, a great buff!